/// temp_update()

if (type = e_temp_type.CHARACTER ||
	type = e_temp_type.SPECIAL_BLOCK ||
	type = e_temp_type.BODYPART ||
	type = e_temp_type.MODEL)
{
	temp_update_model()
	if (type = e_temp_type.BODYPART)
		temp_update_model_part()
	temp_update_model_shape()
}
else if (type = e_temp_type.ITEM)
	render_generate_item()
else if (type = e_temp_type.BLOCK)
	temp_update_block()
else if (type_is_shape(type))
	temp_update_shape()

if (object_index != obj_bench_settings)
{
	temp_update_rot_point()
	temp_update_display_name()
}